WebGPU real-time graphics and automated 3D pipelines
The modern graphics standard of the web, paired with pipelines that turn your engineering data into performant real-time assets automatically.
Overview
Compute power in the browser — and data that fits through it.
WebGPU gives the browser direct access to the graphics card. That unlocks image quality and compute power previously reserved for native applications: physically based materials, elaborate lighting, large scenes and simulation on the GPU.
The second half of the job happens before rendering. Engineering data is built for manufacturing, not for real-time display. Our pipelines handle the preparation automatically — tessellation, simplification, material mapping and export — reproducibly across entire product families.

Why WebGPU
Three reasons to move now.
WebGPU is not an incremental improvement on WebGL, it is a different route to the hardware.
Native image quality
Physically based materials, soft shadows and post-processing at a quality WebGL cannot reach.
Real compute power
Compute shaders take on simulation, particles and data processing directly on the GPU, in parallel with rendering.
Maximum reach
One link, every modern device. No download, no install, no sign-off from the IT department.
Technology
Under the hood.
Rendering, computation and data preparation work as one chain.
RENDERING
WebGPU renderer
We write render paths directly against WebGPU: instanced drawing for high object counts, physically based lighting and a post-processing stack that still holds its frame rate on the target device.

COMPUTE
Computation on the GPU
Compute shaders take on work that used to block the CPU: collision checks, particle systems, curve evaluation or sorting large scenes.

DATA
Asset pipeline
An automated processing path connects your engineering data to the real-time application. A change at the source triggers a new run — the web assets stay current without manual work.

Pipelines
What our pipelines automate.
From the engineering file to the delivered asset — reproducible and without manual steps in between.
CAD import
STEP, JT, IGES and native formats are read in without anyone opening a file by hand.
Tessellation and reduction
Exact geometry becomes polygon meshes with defined accuracy and a controlled triangle count.
Material and colour mapping
Materials and finishes are mapped onto physically based materials by rule, not by hand.
Levels of detail
Every asset gets several levels of detail so large scenes stay smooth on mobile devices too.
Batch processing
Entire product catalogues run overnight — hundreds of variants in a single pass.
Export and delivery
glTF, USDZ and compressed web formats land versioned wherever your applications expect them.
Graphics that no longer look like browser graphics.
Bring your data — we will show you what WebGPU makes of it.
Discuss a project